One of my 2012 goals is to focus on characters in my personal art. Here is the first one of 2012. Based on a drawing that was given to me as a gift from a past co-worker and good friend of mine, Jeremy Vanhoozer. Check out his awesome blog The Paper Robot!
Here is a pumpkin for a lowpoly holloween contest at the lowpoly workshop.
I had a lot of fun working on this one.

In another bit of news, I’ve got a new stone and wood tutorial on the way. Learned a lot since making the originals and want to update them a bit.
Here is my finished WW1 Ghost Rider for the comicon Challenge over at Game Artisans. I barely finished it up on time!


The flames are actually 3D planes around the head. I hid them on the wireframe image below so it wouldn’t obscure the face. Looking back I should have included them, oh well. Too late now.


I’m happy with the way it turned out. I wish I didn’t have to rush the flames and the pose. Started on those with 45 minutes left. But overall I’m pleased. I had to figure out the whole baking process and it was a huge learning experience and a ton of fun.
Thanks for checking it out!
Here is the first test bake of my WW1 Ghost rider. I’m pretty happy with the way it came out. Especially being the first test. Right now the low Poly is sitting around 13,00 tris. The contest limit is 14,000, so I’ve got some room to play with. I’ll tweak some poly’s, re-bake, then onto textures!

Larger Image
With time quickly running out I had to get the high poly done and finished. Now I need to build the low-poly, UV map, and texture it.

Bit of an update. Fleshing out some ideas more. Have a ton to do still.
Downloaded the demo of 3D coat. Here is a quickie to help me learn the program.

Started working on Ghost Rider in zbrush. Since I mostly do low-poly environment art at work I’m a bit out of practice with zbrush. Had to go back and watch some tutorials.

While watching/listening to those tutorials I cranked out this little low-poly cyclops guy. I’d like to take him into 3d coat to try out their poly paint tools.

And here is a third character I’ve been working on this week, something for a game idea I had. Used the base mesh I created for the Ghost Rider.

Lots going on and so little time!
I did this for an art challenge. I’d like to finish it up and then texture it.
Just have to find the time.

I’m not a character artist by any means, but after downloading Sculptris the other day I had to make some stuff. Here is some Tangled fan art. now go check out Sculptris!