Pirate Bot

One of my 2012 goals is to focus on characters in my personal art. Here is the first one of 2012. Based on a drawing that was given to me as a gift from a past co-worker and good friend of mine, Jeremy Vanhoozer. Check out his awesome blog The Paper Robot!

 

Finished Comicon Challenge 2011

Here is my finished WW1 Ghost Rider for the comicon Challenge over at Game Artisans. I barely finished it up on time!

The flames are actually 3D planes around the head. I hid them on the wireframe image below so it wouldn’t obscure the face. Looking back I should have included them, oh well. Too late now.

I’m happy with the way it turned out. I wish I didn’t have to rush the flames and the pose. Started on those with 45 minutes left. But overall I’m pleased. I had to figure out the whole baking process and it was a huge learning experience and a ton of fun.

Thanks for checking it out!

WW1 Ghost Rider – High Poly

Larger Image

With time quickly running out I had to get the high poly done and finished.  Now I need to build the low-poly, UV map,  and texture it.

Ghost Rider, or Ghost Pilot?

Bit of an update. Fleshing out some ideas more. Have a ton to do still.

Cyclops

Downloaded the demo of 3D coat. Here is a quickie to help me learn the program.

 

Ghost Rider Update and other goodies.

Started working on Ghost Rider in zbrush. Since I mostly do low-poly environment art at work I’m a bit out of practice with zbrush. Had to go back and watch some tutorials.

 

While watching/listening to those tutorials I cranked out this little low-poly cyclops guy. I’d like to take him into 3d coat to try out their poly paint tools.

And here is a third character I’ve been working on this week, something for a game idea I had. Used the base mesh I created for the Ghost Rider.

Lots going on and so little time!

Comicon Challenge 2011 – WW1 Ace Ghost Rider

A couple of weeks ago the Comicon Challenge 2011 started. You can read more about it here. Comicon Challenge 2011

I figured I’d participate. It’s nice to mix things up a bit with a character that’s more than a speed sculpt. And even though I mostly do environments at work, I still enjoy doing characters.  I chose Ghost Rider as a flying ace in WW1.

To start things off I put together a reference sheet of images that help set the design and mood of the character. I really wanted to go with something that’s a mix of the Red Baron and the traditional Ghost Rider.

Then I modeled out a quick base mesh to get a good start on the basic proportions.

And here are some progress shots.

Just about ready to take into zbrush!

Ninja Turtle Speed Sculpt

I did this for an art challenge. I’d like to finish it up and then texture it.

 

Just have to find the time.

Stabbington Sculptris

I’m not a character artist by any means, but after downloading Sculptris the other day I had to make some stuff. Here is some Tangled fan art. now go check out Sculptris!

 

 

Boxing Ring

Something quick after watching the movie ‘The Fighter’ a few weeks ago.  Spent some time doing test with the camera effects in Unity. This is a screen grab with no editing.

Unity Viewport